Flight 2000


  • SPINNER: Rip the right spinner all day long, by getting the drop targets on the right just above the right spinner. Completing the 3-bank drop raises the value of the spinner you shoot through to hit it. It starts at 500 and goes up to 5K; the insert lights are cumulative If you get all three targets in one sweeping shot, you score 50K, plus whatever spinner points you got en route.
  • PLUNGE: Get the 4 top lanes (they don't cycle), be accurate with plunge
  • Get the numbers in a row 5,4,3,2,1 in the proper order (unsure what it does)
  • Left spinner to lock balls, but you must spell blastoff to start
  • The left spinner to the top, the other key shot, also has a wide range of values. It's just 200 to start but can be worth up to 1600 per spin before you play multiball and can then go up as high as 4K. It goes up for each letter you have in BLAST OFF, and after you've blasted off and started multiball, the value per letter is 500 instead of 200. Besides spinner points, this shot gets you channel-kick points (minimum 10K), and then top lane points when the ball reenters via LAST.
  • To get multiball, first lock 2 balls in the left orbit, then spell BLASTOFF; L-A-S-T you get from the top right four lanes. There's no lane change, though, and balls kicked out of the progressive channels may tend to go into the same letter, so you could need several shots to the top via the left orbit and a lot of nudging to get them all. There are three ways to get the "B": either of the two standup targets tucked away just below the outsides of the LAST lanes, plus the outer left return lane. O-F-F you get by luck in the return lanes; the "F"s are the inner pair, the outer right one gives you the "O". The inner return lanes are more valuable, giving 5K vs. 3K for the outers, and also spotting the lit number target.
  • Once you have BLASTOFF, lock three balls via the chutes at the top left and get the center and left standup targets is descending 5-4-3-2-1 order. The final shot has to be to lock the third ball. The 1-5 targets have risky rebounds, so don't tackle them until you have the other steps done. You should get two numbers when you get the two F's, meaning you only need three shots at the drops if you wait.
  • During MULTIBALL, your left spinner is 500 per light progressive, BUT, it will relock a ball and not give it back.
  • Suggested to not shoot the ball directly towards the bumpers.