Foo Fighters
- Skillshot is the greenish arrow left of the VAN Ramp
- When the van symbol appears next to the VAN Ramp, go up ramp to start a mode
- MODES:
Seattle (This Is A Call): Shoot the Two Lit
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Two shots are lit. They start on the right and move their way to the left, and then back to the right, as you shoot either one to help spread Foo Fighters music throughout Seattle. The side loop will count as 2x progress (and 2x Award increment).
Award starting value: 2M
Award increment: 400k
3x Value + 2x Progress Shot: Side Loop
Roswell (Run): Shoot Orange, Not Green
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The Foo Fighters (orange shot arrow on random shot) are trying to run away from the Overlord (green shot arrow). The Overlord will move towards the Foo Fighters - if he catches them you will lose mode progress so keep running!
Award starting value: 1.5M
Award increment: 150k
Single Progress Shot: Overlord (Green arrow)
3x Value + 2x Progress Shot: Foo Fighters (Orange arrow)
Los Angeles (Learn to Fly): RAMPS and Combo RAMPS
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Shoot the ramps to help the Foo Fighters learn to fly. Combo ramps for multiplied awards! The side ramp scores double what the left and right ramps score.
Award starting value: 1M
Award increment: 100k
Double Value Shot: Side ramp (will not increase the combo multiplier)
2x Progress Shots: Any ramp if you are in a combo (fast flashing)
New Orleans (I’ll Stick Around): BIG POINTS - Shoot a Shot, reshoot a shot! HIT RAMPS
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The Foo Fighters are living it up in N’awlins! All shots start lit; shooting one will then light only that shot until you shoot it again. Side flipper shots only need to be made once, but will count as being hit twice!
Award starting value: 2M
Award increment: 200k
2x Value + 2x Progress Shots: Side loop and side ramp
Chicago (Something From Nothing): Hurry up shoot arrows
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Save the people of Chicago from being reformatted! A hurry-up will start on one shot, but if you don’t hit it fast enough, it will spread to a nearby shot. Extinguishing all the shot arrows will boost the base hurry-up value, and reset it.
Award starting value: 3.5M (counts down with time)
Award increment: 500K (when you hit the solitary-lit shot)
2x Progress Shot: If only one shot is lit and you hit it, 2x progress is awarded
New York (Breakout): Hit The Spinner!
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Shoot the spinner to draw out and destroy the spiderbots. Build the shot value with the spinner, which will also light a random shot (determined by the spinner) for 3x progress and value. Once the spinner hasn’t been hit in 3 seconds, shoot it again to collect the value.
Award starting value: 500k
Award increment: 100k per progress shot + 10k per spin during build phase
3x Value + Progress Shots: The non-spinner lane roving shot